![]() ![]() This light version will contain none of the other changes that the standard version will carry, so it will be completely compatible with other mods. 3 Mannequins (2 at main staircase, 1 in private quarters) Changes to the Temple (cleanup, crafting, containers, extended lighting options) Alters the quest script for "The Throat of the World" so may not be compatible with mods that also alters that quest.įor all the immersion / lore enthusiasts, I will also be releasing a light version, which will contain the following only After he arrives at the Sky Haven Temple, he gets Blades armor instead of remaining in civilian clothes. Gives Esbern a more "epic" hairstyle, but nothing too silly ![]() Alters the quest script for "Blade in the Dark" so may not be compatible with mods that also alters that quest. Changes her bow and arrows to Ebony type Makes her a bit older to fit her background history more appropriately Self-explanatory, but to re-iterize, makes your Blade Recruits essential characters. The Blades sheath fix from "Shank's Blades Sheath Fix" integrated and included.Īctivating the 3 other. The temple gets it's own unique custom background music (Composed by Noah Potter) You can now use fast travel from inside Sky Haven Temple. Ceiling holesin the sleeping area now plugged. Practice courtyard gets a cleanup and it's own map marker Various generic NPCs named "Blade Recruit" around the place so it won't look so dead. (You'd think Delphine would clean up after the place better, with her being a former innkeeper!) Gets rid of the rubbish piles and rock heaps left on the temple floor. She sells and restocks blade equipment as well. 3 Mannequins (2 at main staircase, 1 in private quarters) A Ceiling for the main hall (switch located at the Sky Haven table), which will allow for different lighting conditions without vanilla lighting errors. Additional light sources, "Sky Haven Torches", which can be turned on or off at will. As well, the 6 vanilla weapon racks on the left side wall of the crafting room have been fixed and are now useable. The mead barrels in the temple now also function as containers A forge, alchemy table (by Esbern's desk at the alchemy merchant), enchanting table (in armory), worktable (in armory), sharpening stone (in armory), and a smelter (at main entrance). Sky Haven Temple Private Quarters, entrance located just outside the sleeping area. The main file, "Sky Haven Temple M&M3.esp", will ad the following I'm pretty satisfied with how far things have gone, and have finished (fingers crossed) version 3.3 I know Uthgier and butters walk in semi-slow motion lol. I have also started with that project, and more than likely include it in a fresh release of 3.31. esp file so once again, users have a choice whether to activate it or not, and will probably include it in the pack as part of 3.31 or so.Īlso, a user has put up the possibility of a separate bedroom for Delphine and Esbern. Nothing too fancy, just mopping up the bushes and dirt mounds, then the world area of Karthspire redoubt itself. With the temple main area pretty much finished, I'm going to move into cleaning up the Karthspire area, most likely with cleaning up the cave area first. You can access it via the files section listed as "3.3b". Like it's predecessor (3.200), it only has the Blacksmith merchant. Uploaded the immersion-friendly version of the 3.3 update. PHEW! Has it been 6 months already? I've fianlly gotten my modding materials back in order after a huge system build, and I plan on releasing a patch for some minor issues, such as slow motion walking by some of my NPCs. Thank-You everyone for endorsing this mod so far I'll post a revised load order when I upload 3.31 esp files so users can choose to load them or not. esp file, as well as a couple of add-ons: 1) Karthspire fix beta, 2) Seperate quarters for Delphine / Esbern. I'll be realeasing patch 3.31 as a manual replacement for the main. I'm in between StarCraft2 and Mass Effect 3 most of the time now. I know it's been a year since I said I would patch it, but to be honest I havne't been able to find much time for modding. ![]() NOTE: The patch does NOT work with the light version (3.3b). There aren't really any noticeable changes. ![]() I fixed the minor NPC merchant speed problem months ago but I never bothered to upload it before now. Well it's 2015 and I should probably release the patch. ![]()
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